package Renderer;
public enum LDrawRenderColorT {
LDrawRenderCurrentColor(new float[] { 0 }), LDrawRenderComplimentColor(
new float[] { -1 }), LDrawRenderColor(new float[] { 1 });
/**
* @uml.property name="value"
*/
private float[] value;
private LDrawRenderColorT(float[] value) {
this.value = value;
}
public float[] getValue(){
return this.value;
}
}