package Renderer; public enum LDrawRenderColorT { LDrawRenderCurrentColor(new float[] { 0 }), LDrawRenderComplimentColor( new float[] { -1 }), LDrawRenderColor(new float[] { 1 }); /** * @uml.property name="value" */ private float[] value; private LDrawRenderColorT(float[] value) { this.value = value; } public float[] getValue(){ return this.value; } }